I don't have a Down the Stacks review prepared this week, so instead I'm starting a "substitution" series where I'll review anything that isn't books but I feel like stating my opinion about. This "Other Media Review" will be about an anime series I recently watched: Log Horizon.
Log Horizon is the third anime/ Japanese franchise I’ve seen take on
the idea of adventures taking place in an MMORPG that blur the line
between reality and the virtual. The first is .hack, which spans
multiple series across all kinds of media, including animation and video
games, and includes such elements of people being unable to log out of
the game or being harmed in the real world by things within the game
World. .hack seemed interesting on the surface, but none of the series I
checked out managed to hold my interest for very long due to being too
talky.
The second series is Sword Art Online, which I’ve previously reviewed.
To summarize, SAO’s potential was ruined by ridiculous pacing, poor
characters, and a severe lack of focus in the storytelling goals (unless
that focus was simple power fantasy).
Log Horizon is, in many
ways, the superior successor over SAO to the .hack franchise. It takes
the mechanics and plot of “trapped in a virtual MMO” to new levels above
what .hack established, with great attention paid to both setting and characters.
To
summarize the premise of Log Horizon: the series takes place within the
world of an MMORPG called “Elder Tales,” a vast world purposely modeled
after Earth, but at half-scale, with a typical fantasy overlay. Elder
Tales is played across the world, and each server corresponds to one
region of the world. LH centers on the land of Yamato, housing the
game’s Japan servers, and more specifically the player hub-town of
Akihabara. Elder Tales has millions of players world-wide, and
Akihabara has a population numbering in the tens of thousands. Log
Horizon opens on our main character, Shirou, awakening in Akihabara with
the realization that this time he’s not playing the game, but has been
transported into the world of Elder Tales itself. He soon runs into a
couple of friends – Akatsuki and Naostugu – and after comparing notes
they determine that this mysterious “Apocalypse” coincided with the
release of an expansion to Elder Tales, and only those people who were
logged on when the expansion launched were transported, and they can’t
log out. The story that emerges from this set-up is surprisingly more
focused on the players adjusting to their new world than on attempting
to return to reality.
The similarities of Log Horizon’s premise to
the first season of Sword Art Online are as clear as the differences
that make LH the superior story. Both stories have the long-term goal
of escaping from the world of a game and look at the society that
emerges among players in the meantime, but where SAO leaps around
sporadically to show only the “important” developments, LH takes its
time to show us just how the world works and the steps Shirou and
company need to take to learn and master those mechanics. The result is
that LH tells us a complete story where each sub-plot flows smoothly
and logically into the next and all the characters we meet get time to
showcase their varied and multifaceted personalities. In contrast, SAO
was ultimately just about showing off how powerful - and how much of a
game-breaking cheater - the main character Kirito was. Log Horizon also
takes the time to explore its game world and mechanics and how the
Apocalypse has changed both. Log Horizon also does away with SAO’s “die
in the game, die in real life” conflict – players will respawn if
they’re killed – which forced the author of the original light novel
into finding less common and more interesting ways to keep the conflict
stakes high. Tellingly, despite the respawn guarantee that exists in
Elder Tales, Log Horizon treats Player Killing more seriously than SAO
ever did (namely that Shirou takes steps to establish meaningful
punishments for chronic PKers and similar bad eggs).
The main
character of Log Horizon, Shirou, is not the typical warrior-type hero.
His in-game class is the Enchanter, a support-type magic user that
cannot do well alone in combat, and he has a sub-class of Scribe, both
classes befitting his personality. Shirou is a master strategist who
was well-known in the Elder Tales community even before the Apocalypse,
earning nicknames such as “the villain behind glasses.” Shirou’s
mannerisms and methods would easily mark him as an evil mastermind if
his goals weren’t so noble, and this fact is remarked on by other
characters and occasionally played up for laughs. When not
masterminding the blacklisting of Player Killer and extortionist guilds
or using a burger stand to kickstart efforts to bring some order to
Akihabara’s Adventurer population, Shirou splits his time between
researching the Elder Tales world and learning how to relax and goof off
with his friends. One of the most amusing things about Shirou is that
he has habit of adjusting his glasses whenever he shows off just how
fiendishly clever he’s about to be, and the gesture gets picked up by
other characters when they come up with clever ideas, including people
that don’t wear glasses in the first place.
Due to its emphasis on
teamwork and coordination (in contrast to SAO’s Kirito avoiding most
people) Log Horizon has a lot of characters who move in an out of focus
depending on the needs of the current arc. Characters like Akatsuki and
Naotsugu see more screen time when actual combat is needed, while
others come into focus when the conflict is diplomatic or social in
nature. Nobody is ever completely sidelined, however. For instance,
Akatsuki always follows Shirou around as part of her self-appointed role
as his ninja guardian, and Naotsugu runs a training camp for
lower-leveled players while Shirou is taking part in a diplomatic
conference with between Akihabara’s Adventurers and the local NPC
leaders. When Akatsuki and Naotsugu share the same scene, they can
often be counted on to provide some comic relief with bickering and
Akatsuki preemptively punishing Naotsugu for perverted statements.
There
are over a dozen other characters worth mentioning, but I’ll just give
you my “best of” list. First there’s Nyanta, another of Shirou’s
pre-Apocalypse friends who plays a Swashbuckler Cat-person and has a
voice like Morgan Freeman. Nyanta is the “cool old gentleman” type,
deadly in combat but in his prime element dispensing advice and
complimentary commentary from the side. Nothing seems to faze him.
Next is Minori, one of the five “newbie” characters the show uses to
organically teach the viewer the basics of Elder Tales battle, parties,
and skill systems (since Shirou and company are already at the level cap
and experts of their respective builds). Minori is a Shrine Maiden, a
mage class partway between Healer and Support, and she wants to follow
in Shirou’s footsteps as a strategist. She works alongside her twin
brother Tohya, a Samuari, Isuzu the bard, Serara the shy Druid healer
with an obvious crush on Nyanta, and Rundelhaus Cord the hammy but
reliable Sorcerer. These five have a wonderful dynamic within their
party and also interact well with their more experienced mentors.
Outside the Log Horizon guild itself, there’s Maryelle, the guildmaster
of Crescent Moon Alliance who Shirou helps out and works alongside from
day one. Maryelle is bubbly and prone to funny bouts of extreme
tantruming when she grows bored of too much paperwork. A lot of the
social events in Akihabara can be traced back to Maryelle seeking an
excuse to do something fun. Assisting Maryelle, and sometimes
strong-arming her into doing her job, is Henrietta. Henrietta is
usually straightlaced and responsible – a good partner for Shirou for
behind-the-scenes work, but she has oen weakness: she finds Akatsuki
unbearably adorable and will force the ninja girl to wear pretty outfits
or let Henrietta stroke her hair like a doll.
A major conflict the
LH characters have to confront is the realization that the NPCs – or
People of the Land – have become sentient with complete political
societies that the Player-character Adventurers have suddenly intruded
upon in new ways. The very presence of “NPC” characters in Log Horizon
gives its world a greater sense of reality compared to the game worlds
of Sword Art Online.
There are a lot of little touches that make
Log Horizon’s characters fun to watch no matter what the situation. One
such detail is the expressions of total bliss whenever someone eats
good food. I don’t think I ever seen characters act so appreciative of
food so consistently in a show that wasn’t all about food. The reason
for this behavior is that for the first few episodes, the Adventurers
struggle with the fact that the food they create through their HUD menus
always comes out looking delicious but tastes like unseasoned rice
crackers, and attempting to cook food normally turns it into disgusting,
burnt purple goo. That all changes once Shirou meets up with Nyanta
and the cat-man reveals that if somebody with enough levels in the Chef
subclass – like himself – cooks food normally, it actually comes out
with proper flavors. Compared to the flavorless menu-generated food,
normal food is like heaven to the Adventurers, and even the People of
Land consider it an improvement.
One of the big criticisms I
leveled at Sword Art Online was that it failed to provide a good balance
between action-adventure plots and slice-of-life world-building. Log
Horizon succeeds where SAO failed because it blends the action into the
world smoothly. Fights with monsters and other players are considered
just one of many important aspects of existing in the Elder Tales world
post-Apocalypse, and every major battle that occurs has a solid reason
and build-up behind it. The fight choreography is beautiful in all
respects and backed by appropriate music and sound effects, and no one
character ever dominates the spotlight. Shirou makes a big deal out of
teamwork and strategy in his exposition to the audience and Minori and
the action scenes show the value of his philosophy. The other kind of
battles that take place – battles of wit and diplomacy – manage to just
as intense as the actual fighting thanks to the visuals, music, and
especially the writing. Every problem that Shirou and company need to
talk and manipulate their way through is explained in clear and
interest-holding language. You will care about what’s going on in every
moment of Log Horizon, and the payoff will always satisfy you.
That is why Log Horizon is worth your time and money instead of Sword Art Online.
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